Hypershunt starsector. Shock Repeater. "Somehow it got past the cordon and among th...

Colony management is kinda busted in 0.95. TL;DR: The

Flux Hypershunt hullmod: - New passive system added: Flux Discharge - When the ship's flux level is above 50%, the build-up flux can be released as a deadly discharge by venting, and this deals energy damage to nearby enemy ships. - When installed on a modular ship, the hullmod will extend to the modules. High-Throttled Weapon Torque hullmod:The difficulty and resources for salvaging big ships needs to be a lot higher. They should also have a lot more dmods. It should take time & the respective factions + vultures should be willing to fight you over them. Vultures indeed do fight over them. Atleast if you have just couple ships."At The Gates" is the fifth and final (as of Starsector 0.95a) mission in the Galatia Academy mission chain, and the longest. The player performs multiple tasks towards reactivation of the gates. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Speak with Anahita Baird and then Scylla Coureuse on the …Nightmare Fuel / Starsector. Nightmare Fuel /. Starsector. The Persean sector is fraught with peril for the surviving inhabitants who are trapped there, from the numerous pirates and religious zealots to the almost entirely unmapped outer systems that few return from. Not to mention that technology has been degrading over the past few centuries...Why are the Tesseracts so easy? I've heard these things are absolutely monsters, I killed them with ease. I took my ziggurat and several capital ships to take the hypershunt, expecting to loose a good 80 percent of my fleet, but when I got in most of my capitals never even got to fire on them, one or 2 at most per tesseract and my ziggurat and ...Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. It was then at commented and …So here are the stats of the hypershunt ships, if it helps: All Omega ships have Resistant Flux Conduits built in.-Tesseract: Cruiser size, 24 DP. 10000 hull, 1500 armor. Shield arc …Shock Repeater. "Somehow it got past the cordon and among the support flotilla. Fused sensors, nav, and life support on the crew transports before the wolves took it out. Now we've got a lifetime supply of Volturnian lobster in deep freeze, but no spare 3rd-gen air cyclers. That's executive priorities for you."The High Tech Station is one of the three buildable station industries. It is rare in the Sector, being found only around the core Tri-Tachyon planets of Culann and Eochu Bres, the Persean League's Yesod, and the occasional pirate base. Unlike other station types, the core modules are not shielded directly. Instead, two separate Shield Modules run along the inner ring (moving faster than the ...The Monitor is a heavy high-survivability frigate. Its unique Flux Shunt hullmod allows it to keep its Fortress Shield ship system up indefinitely, making it virtually invulnerable while doing so (although Combat Readiness degradation will still eventually disable or destroy it). These somewhat rare finds are highly prized as the best defensive, body-blocking escorts available. They can .../r/starsector, 2022-08-03, 10:28:48 So both Coronal Hypershunts spawned in systems next to each other. 14 /r/starsector , 2021-05-29, 18:37:54Category page. Edit. High Tech hulls include some of the top-performing vessels in the sector. These ships rely greatly on energy based weapons, and boast the greatest shield and flux stats for hulls from each respective class . Some High Tech hulls also come equipped with the unique Phase Cloak ship system.Go to starsector r/starsector ... Hypershunt frequency - Spoilers . In vanilla is there ever more than 2 hypershunts in the sector? I kept reading this, and don't want to waste my time combing for more that won't exist. There are reasons I want to find more, but trying to keep spoilers to a minimum, but it is about the encounters there. ...In this part i focus first on getting XP and enough money for restoring the Ziggurrat.After that you can see how i visit the first Hypershunt to convince the...Updated to be compatible with Starsector 0.9a Updated bundled Kotlin runtime library to v1.3.10 Added org.lazywizard.lazylib.JSONUtils.CommonDataJSONObject: - Provides a wrapper around a standard JSONObject - save() method saves JSON to common data folder (saves/common), which will persist between saves (and presumably …This ship system is known to be used on the following ships: Omen Shade Has 0.5 seconds windup, 4 second duration, 0.5 second wind-down. Costs 20% of ship's base flux to activate and generates 1 flux/second while active. Can be used with shield up, but cannot be used in phase space. Fires energy/EMP bolts randomly at missiles, fighters and ships within 500 su range. Fire rate is about 5/second ...If I have the chance to commit tax fraud I will do my hardest to accomplish that task. You won't really be able to profit from it, though. It mostly just makes the losses hurt less. If you compare the insurance payout to the value of the ship, you'll notice its way, wayyy lower.၂၀၂၁၊ ဇွန် ၂ ... We're *just* investigating... Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player space-combat, roleplaying ...Features a built-in capacitor that lets the weapon fire several bursts in quick succession if allowed to fully recharge. Excellent vs missiles and fighters. The burst point defense laser is a further refinement of standard PD beam weapons. The q-switched gain medium is pulse pumped, ensuring that the power delivered to the titanium-doped sapphire gain medium peaks at a predefined interval. The ...Go to starsector r/starsector ... Just got one of these bad boys after killing the guard ships on the hypershunt.....holy shit is it OP, I love it. It's made farming remnant fleets way easier, the things basically an off switch for any ship unlucky enough to be in it's path.... or anywhere near it's path ...Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: Increases the protection from solar coronae ...Energy motes deal heavy EMP damage to ships and obliterate fighters and missiles. Using the system creates a temporary attractor point for the motes. The motes automatically target nearby missiles and fighters unless an attractor point is set on an enemy ship. -In-Game Description. This ship system is known to be used on the following ships:"At The Gates" is the fifth and final (as of Starsector 0.95a) mission in the Galatia Academy mission chain, and the longest. The player performs multiple tasks towards reactivation of the gates. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Speak with Anahita Baird and then Scylla Coureuse on the …184 votes, 23 comments. 48K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat GameThis makes the Domain probably a type II civilization, not by much because this scale is exponential but the hypershunt technology likely qualifies them, they have available power in excess of the output of a star. In contrast the Sector is probably around 1.2, but owing almost entirely on Domain tech to cross the type I threshold.The Fury is a High Tech light cruiser. It can serve similarly to the Shrike, being faster, more maneuverable, and cheaper than many other cruisers. With its sizeable flux load, efficient shields, and high speed, several Furies working together can make for an effective "dire wolf" pack. As with other Plasma Burn ships, the Fury can accelerate into a target at extreme speed, inflicting ...This page contains the version history of Starsector (formerly 'Starfarer'.) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. Blog post/download links here. Hotfix: 0.96a-RC10, May 20, 2023 Ships: Pegasus: Back …Portrait25 through Portrait31 have inspired the faction leaders in Sid Meier's Alpha Centauri: Portait25 is based off of Chairman Sheng-Ji Yang of the Human Hive. Portait26 is based off of CEO Nwabudike Morgan of Morgan Industries. Portait27 is based off of Lady Deirdre Skye of Gaia's Stepdaughters. Portait28 is based off of Sister Miriam Godwinson of the …Coronal Hypershunt This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. It is capable of extracting energy on an astronomical scale directly from the linked star. Ships. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech .The Persean Sector is the region of space in the Milky Way galaxy where Starsector takes place. There are dozens of systems, which can be classified in two groups, the Core Worlds, and the outer systems. As of the current version, most of the sector is procedurally generated, which means that the sector will vary from campaign to campaign. Even the Core Worlds have some measure of procedural ...Use beam weapons and nothing but beam weapons. The Excelsior can warp away any projectile you throw it's way, letting it build up flux which allows it to pull the fleet-killing nonsense. Don't give it the opportunity. Also, do not throw too many ships at it, the bounty Excelsior scales in damage the stronger the opposition is, so the more ships ...IIRC, nexerelin adds a single tiny omega patrol to the systems housing a hypershunt. Its a decent chance to get some of the small omega weapons, but due to their downsize even early game fleets should be able to bash them up with some destroyers and a cruiser. The shards are vanilla. They spawn whenever you discover a coronal hypershunt, even ...79 votes, 25 comments. 49K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. 0 coins. ... Hypershunt is more of an endboss type of fight for achievement, but from practical point of view fairly pointless. You can get some one-off unique weapons to try for some fun fron ...Community content is available under CC-BY-SA unless otherwise noted. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Reloads at a random interval of 10-15 seconds. Only up to date for version 0.95.1. It is likely still broadly correct but not verified for the most up to date data yet.Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. Found a DIY coronal hypershunt. comments sorted by Best Top New Controversial Q&A Add a Comment. ButterLander2222 Lobster merchant ...It shows up on the black market sometimes. Assuming your playing vanilla. It's the tankiest capital ship while being fleet point cheap. Basically you need to bring ships that can tank the damage those doritoes can dish out. But you will need multiple extremely tanky ships like them and multiple fast bait ships and multiple of your best ships ...The settings.json is located in Starsector\starsector-core\data\config\settings.jsonA remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. At least that is how the official histories tell it. Typical of high-end TriTachyon products, the Brilliant-class cruiser spares no excess in mounting the ...The Heavy Mortar is a capable weapon that is common, cheap and works on almost every ship due to low flux and OP cost. Its efficiency and damage per shot are both good, although it suffers from low accuracy, slow projectiles, and short effective range. As such, it is very difficult to hit smaller and faster targets. Ballistic Mastery can help alleviate those issues. The Heavy Mortar is an ...The problem with DIY planet's hypershunt construction. Yes the mod does allow the player to construct coronal hypershunt. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the ...The Low Tech Station is one of the three buildable station industries. It has the most conventional design among the stations. Low tech stations are ubiquitous throughout the Sector, even found around a number of Tri-Tachyon planets. They are widely used as pirate bases. The Low Tech Orbital Station consists of two Heavy Support Modules and one Heavy Combat Module arranged in a slowly rotating ...Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: Increases the protection from solar coronae ...The other hypershunt seems to always spawn at Ulubis. This is using 0.95a RC15. Not sure if this affects anything, but I noticed that (using devmode) there are usually 3 purple systems, the third being Gamma Thalos, which is a "false" (no hypershunt) system, so not sure if it's something happening when the code selects hypershunt locations.Coronal Hypershunt within 8.5LY of Duzahk. Derelict XIV Onslaught, XIV Legion, and a Paragon are near core worlds and are easy to recover with story points. Locations of the ships and shunt are below if you want it spoiled: Coronal Hypershunt: Gamma Brador, blue giant south-east of Samarra core world.A Domain-era technology, this is a super-high-resolution passive monitoring array with a transmitter capable of real-time, faster-than-light data transmission within the star system. The data is useful to supplement the regular sensor readings made by fleets. -In-Game Description. Orbits Thule as Hekla's L 4 trojan.It shows up on the black market sometimes. Assuming your playing vanilla. It's the tankiest capital ship while being fleet point cheap. Basically you need to bring ships that can tank the damage those doritoes can dish out. But you will need multiple extremely tanky ships like them and multiple fast bait ships and multiple of your best ships ... Go to starsector r/starsector • by Bone_Oracle. View community ranking In the Top 5% of largest communities on Reddit. There is a Coronal Hypershunt less than 10 lightyears away from Samarra, and even less from the core worlds of the Scy Nation, this is the closest Coronal Hypershunt I have ever encountered, the Scy Nation will soon become ...Characters in Starsector story and lore. Contains spoilers for the main story plot. Current High Hegemon of the Hegemony. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of Chicomoztoc, they hold him in grudging ... The hypertap needs 10 transplutonics. A size six colony with no atmosphere, refining with the relevant lostech item (+3), an admin with +1 production and an alpha AI Core produces 9 transplutonics. Put an ai core (any) into pop and infrastructure with the tap, and you only need 9 transplutonics. 2.Coronal Hypershunts/Taps suck. 20,000 metals, 5,000 Transplutonics all in one haul to activate it. 10 transplutonics demand to keep it running. -5 colony stability due to having 5 Industries over the max of 4. You get penalized for that.This ship system is known to be used on the following ships: Omen Shade Has 0.5 seconds windup, 4 second duration, 0.5 second wind-down. Costs 20% of ship's base flux to activate and generates 1 flux/second while active. Can be used with shield up, but cannot be used in phase space. Fires energy/EMP bolts randomly at missiles, fighters and ships within 500 su range. Fire rate is about 5/second ...So I've finally got a (fairly) decent colony going, and wanted to share my thoughts on how it's changed compared to before. First of all, the "ramp up" time feels considerably longer, and the peak income from colonies is quite a bit lower now. Things in general just make less money, and a max colony size of 6 means no super huge colonies that ...Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08) It's AddShip, followed by the hull or variant id, optionally followed by the amount to add to your fleet. For example, "addship onslaught" will give you a single empty Onslaught hull, whereas "addship paragon_Elite 3" will give you three Elite-variant Paragons.-Flavour text mostly changed, but Coronal Hypershunt activation sequence remains vanilla. -Cryoarithmetic engine's reqs are not editable (it won't be useful on other planets anyway).-Pollution isnt exactly "removed", it just takes 10^36 cycles to develop. Any existing pollution will stay.I already have other planets that cover all necessary resources, so I'm looking only at extra money at this stage. Seed MN-4441387325932408371, if anybody's interested. Vote. 1. 1 comment. Add a Comment. AlarmedAd4399 • 2 min. ago. Make sure you're anywhere with a comms relay, press d, go to a colony with a lot of production and import ...There are several factions in Starsector which the player can interact with. By default, all factions are neutral to the player except the pirates and the Luddic Path, who start as hostiles. Each faction operates one or more markets, which can be a planet, a station, or a planet with associated station. Markets spawn fleets and allow trading with the player or other factions. Each faction has ...Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: …Cryostat sectioning is a popular but labor-intensive method for preparing histological brain sections. We have developed a modification of the commercially available CryoJane tape collection method that significantly improves the ease of collection and the final quality of the tissue sections. The key modification involves an array of UVLEDs to achieve uniform polymerization of the glass slide ...r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i.e, 1v1s onslaughts) r/starsector •Before it was outmatched by the brutal economic efficiency of the Atlas superfreighter, the Colossus heavy freighter formed the core of Domain frontier supply fleets. Thicker than strictly necessary hull plating provides protection against cosmic hazards both natural and human.The Colossus is a sturdy and venerable hull well-suited to conditions in the post-Collapse Sector, albeit possessing ...On Windows, it's in the installation directory. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. On Linux, it's in the starsector directory. You can then select which mod (s) you want to run with in the launcher. Mods are listed in alphabetical order within their ...A video showcasing the power of the Ziggurat. If you have both phase skills it's pretty much untouchable. Really fun ship, feels like a new and better player...Tesseract Edit Attack 1 Attack 2 Defense Disruptor "This is the largest of the anamolous vessel class thus far encountered. Not even a partial specimen has been recovered, much to the consternation of the VP of Research. Some members of the board - unofficially of course - are asking about sabotage or mutiny. As with 0.95a it ends fairly abruptly (although you DO get a glimpse into what's coming... and oh boy it is terrifying). Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. 24.The Fury is a High Tech light cruiser. It can serve similarly to the Shrike, being faster, more maneuverable, and cheaper than many other cruisers. With its sizeable flux load, efficient shields, and high speed, several Furies working together can make for an effective "dire wolf" pack. As with other Plasma Burn ships, the Fury can accelerate into a target at extreme speed, inflicting ...Schwartz Admiral Posts: 1446 Re: Coronal Hypershunt guardians early « Reply #1 on: July 30, 2022, 08:07:02 PM » I would say there is no early-game option to …Starsector version 0.95.1a is now out! This is a .1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options."Visit the Academy" is an early mission in the Galatia Academy mission chain. It is immediately followed by the "Talk to Sebestyen" mission. If a cycle has passed without the player visiting the Academy, there is a chance (20% at each non-hidden market visited) that the player may encounter a "distinguished academician" in the bar. Talking to them will generate the mission after a brief dialog ...The Hyperion is a High Tech frigate with an immensely demanding upkeep for its size. With its impressive flux values and 3 medium weapon mounts, the Hyperion fills a role similar to a compact destroyer or heavy frigate. Wolfpack Tactics (SPOILERS) 0.96 Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc Added built-in Delicate Machinery 0.95.1a Phase Teleporter ...On regards on the weapons, i use 2x tri-tachyon lances on my large energy mounts, 2x typhoon reaper launcher and 2 x heavy needler on the universal mounts and the rest of small energy mounts i use burst pd laser as my PD option. For mods you only really need resistant flux conduits as they are emp damage heavy, and range is always useful so i ...120 votes, 44 comments. 33.9k members in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... POV: it is your first victory on the Coronal Hypershunt. Meme. 401. 47 comments. share. save. hide. report. 342 ...you're gonna need either 20k fuel to start that hypershunt to work at the end of those 11 months. Colony resources are on a logarithmic scale. As long as you meet the number required, it can cover every other colony that demands it. You produce 10 metals, it'll cover every base that demands 10 metals or less. Yea, it's confusing when you first ...The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough hardpoints of any type or size to carry ...The Kinetic Blaster is the Heavy Blaster's kinetic cousin, possessing the same anti-shield DPS at roughly half the flux cost. It has about the same anti-shield flux efficiency as the Pulse Laser, but 66% more DPS. The Kinetic Blaster is extremely rare; it cannot be bought from stores or found during exploration, and blueprints for it do not exist. Three can be obtained for free during The .... Re: [0.96a] Ashes of The Domain. While NexerlinStarsector 0.95a and we are trying the radiant Capital. Capitals are the biggest ship type. These ships are known for their massive amounts of firepower and great staying power in battle. Because capitals are extremely costly to purchase, equip and maintain, they are only found in the fleets of major navies in the Sector. Mod review by IroncladLion! The mod requires This is a fighter sized variant of a Proximity Charge Launcher. Carrying only 6 ammo before needing to rearm but able to deploy them at 1.5 second intervals. 0.8a added to the game At least two versions out of date. Last verified for version .8a-RC19.I have an updated Ship/weapon pack mod from discord. How do I get more of the IBB bounties? I only had 1 so far. Discord version is pretty much 0.9.1 with barebones compatibility with 0.95, so I assume they function similiarly - you have to go to a bar on Hegemony, Persean League, Tri-Tach or Indie-chan world and hope for an IBB representative. Modding Help On New 0.9.1a Release. i seem to have an issue on S...

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